Wire Fence Trap
Requirements Research available in Foundry. Stats HP: 200 Costs Iron: 3 Gold: 100 Provides Slows down and does damage to zombies.
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Requirements Research available in Foundry. Stats HP: 200 Costs Iron: 3 Gold: 100 Provides Slows down and does damage to zombies.
Requirements Research available in Wood Workshop. Stats HP: 100 Costs Wood: 3 Wordkers: 4 Gold: 30 Provides Slows down and does damage to zombies.
Requirements Research available in Wood Workshop. Stats HP: 2000 Defenses Life: 500 Costs Wood: 10 Stone: 10 Gold: 450 Provides Range increase to all units inside: +3.
Requirements Research available in Wood Workshop. Stats HP: 1500 Costs Wood: 3 Stone: 6 Gold: 200 Provides Wall that units can move thru.
Requirements Research available in Wood Workshop. Stats HP: 1000 Costs Stone: 3 Gold: 30 Provides Defensive building that stops Infected. Colonists may still move thru.
Requirements Research available in Foundry. Stats HP: 1000 Defenses Life: 500 Watch Range: 8 Cost Energy: 30 Gold: 600 Workers: 4 Wood: 30 Stone: 30 Maintenance: 20 Golds
Requirements Research available in Foundry. Stats HP: 2000 Defenses Life: 1000 Watch Range: 12 Cost Energy: 10 Gold: 1200 Workers: 4 Iron: 20 Maintenance: 45 Golds