Starting Bonus Overhaul
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The table below guides you on starting levels. These bonuses help you succeed on beating earlier levels on They Are Billions.
Title | Bonuses |
NOTE: All units and buildings given as bonuses have no energy, gold, food, or worker costs. They also have zero upkeep. If they are damaged by the horde though, they do have normal repair costs. Bulldozing them gives nothing back. | |
Arrow Storm | Get 3 Rangers Early. All rangers have 10% faster movement. |
Bullet Hell | Get 2 Soldiers Early. All soldiers have 10% faster attack speed. (2.20 attacks per second instead of 2.00) |
Two-Shot | Get 1 Sniper Early. All snipers have 10% more vision and attack range. |
Hellfire | Get 2 Lucifers Early. All lucifers deal 10% more damage. [REDACTED] |
Yeager Project | Get 1 Titan Early, but all Oil production is reduced by 20% for the rest of the match. [REDACTED] |
Sniper Tech | Get Sniper Research early. |
Population Boom | Get Farm and Cottage Technologies early. |
Robber Baron | Get Oil Field Technology early. Oil Fields produce 10% more oil for the rest of the game. |
Telescope | Get Lookout Tower technology early. Lookout Towers and Radar Towers have 20% more vision for the rest of the game. |
Unholy Defenses | Get Great Ballista technology early. |
Reproduction | Get 10 Tents early. They can be upgraded for free when the Cottage and Stone House technologies are learned. |
Stockpile | Get 2 Warehouses early. No additional warehouses can be built for the rest of the match. |
Stock Market | Get 1 Bank and Market early. No additional banks or markets can be built for the rest of the match. |
The Carpenter | Get 1 Wood Workshop early. Your first technology research inside the Workshop, excluding Stone Workshop, will be free. |
Divine Legion | Get 1 Soldier's Center early. Units produced from this building cost 25% less gold. |
Enterpreneur | Get 2 Sawmills and Quarries early. Additional Sawmills and Quarries cost 2x the gold to build initially, though their upkeep is the same. |
Build the Wall | Get 100 Wooden Walls, and 50 Stone Walls early. |
Tower of Babel | Get 8 Wood Towers, and 2 Stone Towers early. |
Manifest Destiny | Get 10 Tesla Towers Early. They take 300% longer to build than normal towers. |
Energy Superpower | Get 2 Advanced Mills early. (160 Energy) |
First World | Get 2 Farms early. (Up to 128 Food) |
Hail of Bolts | Get 3 Great Ballista Towers early. |
The Guillotine | Get 1 Executor Tower early. Additional Executor Towers built later in the match have +25% increased upkeep costs. |
Briar Patch | Start with 50 wooden stake traps and 25 steel traps. All traps slow enemy movement by 25% |
Federal Reserve | Increase all starting caps by +50 except for Gold, which gets +2000. |
Hawkeye | Towers with units stationed inside give doubled shooting and vision range compared to what they usually give. (Ie: +8 instead of +4) |
White Death | Snipers have doubled vision and firing range, including tower bonuses. However, their movement speed is reduced by -75%. |
Sting | All your battle units deal 20% more damage to the enemy hordes. |
I'm Mr. Fixit | Structures repair faster and/or cost less to repair after being damaged by the enemy. Additionally, the range at which they can't be repaired when enemies are close is halved. |
Reinforced Carapace | Structures and walls have 50% more HP. |
Power Armor | Your battle units have 100% more HP. |
Energetic Army | Your battle units heal twice as much HP per tick. Their movement speed is increased by 15% as well. |
Economical | You gain back 100% of the resources used to build a structure when you bulldoze it. |
Expansionary | Tesla Towers give 50% more energy range for expansion. (Ie: You can expand 50% further.) |
Nom Nom | Fisherman Huts and Hunter Cottages give +3 food no matter where they're placed. (In current vanilla, it's one or the other) |
Gold Rush | Tents, Cottages, and Stone Houses give 50% more gold per cycle, and have -25% the food cost for upkeep. |
Egalitarian | Start with +75 Food. |
Communist | Start with +50 Workers. |
Socialist | Start with +100 Energy. |
Capitalist | Gold production is tripled until Day 20. After this, production drops to 50% of normal and stays there until day 40, at which point it normalizes for the rest of the match. |
Panicked Production | Increase production from all sources by 100% until Day 20. |
Swift Production | Increase production from all sources by 75% until Day 30. |
Boosted Production | Increase production from all sources by 50% until Day 40. |
Nudged Production | Increase production from all sources by 25% until Day 50. |
Thrifty | Increase production from all sources by 10% until the game ends. |
Wood Juggernaut | Increase Wood production by 30% until the game ends. |
Stone Juggernaut | Increase Stone production by 30% until the game ends. |
Iron Juggernaut | Increase Iron production by 30% until the game ends. |
Oil Juggernaut | Increase Oil production by 30% until the game ends. |
Title | Debuffs |
NOTE: All debuffs are randomly given alongside the bonuses above. Some of the bonuses have their own debuffs, like how getting a free Titan early cuts oil production by 20%. Debuffs stack with those. | |
Tiny Reserves | Starting caps are reduced by -10, and gold caps by -1,000. |
Thick Mist | All units and buildings have -1 vision range. |
Shaky Hands | Battle Units not stationed in towers deal 10% less damage. |
Weakened Defenses | Structures and walls have -25% HP. |
Sickly Legion | Your battle units have -50% less HP. |
Low Energy | Your battle units take a full day to start recovering HP after taking any damage, and move -15% slower than normal. |
Wasteful | You gain -25% less resources when bulldozing buildings. If combined with Economical bonus, you get 75% of a building's resources back. |
Rationing | You get -20% less food from all sources. |
Labor Shortage | You get -20% less workers from all sources. |
Weak Grid | You get -20% less energy from all sources. |
Reckless Spender | You get -20% less gold from all sources. |
Slowed Production | It takes +1 hour for all resources to be produced. |
Tangled Barbs | Traps deal 50% less damage to zombies. |
Flame Retardant | Zombies take 50% less damage from Lucifer attacks. |
Deadly Horde | All zombies deal +10% damage and have +20% HP. |
Charge! | Aggro'd zombies will continue following whatever unit aggro'd them until the zombies are dead, or the unit that aggro'd them dies. |
Plagued Venom | Spitters deal +50% damage to units, and -50% damage to structures. They will appear 50% more often. |
Jumper | Harpies appear 100% more often and will boldly assault the base when they appear. Solid defenses are key. |
Enraged Chasers | Chaser zombies deal 75% more damage to Battle Units, but -75% damage to structures. They are also 25% more common than usual. |
Big Boy Comin' Thru | Big Chubby zombies have tripled HP and deal triple damage. Their movement speed is reduced by -50%. |
Tenative Wood | Decrease Wood production by -15% until the game ends. |
Tentative Stone | Decrease Stone production by -15% until the game ends. |
Tentative Iron | Decrease Iron production by -15% until the game ends. |
Tentative Oil | Decrease Oil production by -15% until the game ends. |
Bad Barterer | All resources sold on the market sell for 75% less and cost 50% more. |
Angry Pensioners | Banks, Markets, and Warehouses do not give bonuses to surrounding buildings. |
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